Game Name: Sonic the Hedgehog
System: Sega Genesis
Genre: Action
Number of Players: 1

Green Hill ZoneI'm not even sure whether this one has mistakes or not since I never got to check it, but it sounds good anyway, so I don't really care.
Marble ZoneOne note in this midi sounds off in Wingroove, but it played fine in other wavetable emulators, so it should be fine for everybody else too.
Spring Yard ZoneThis midi is pretty good; despite the fact that the notes at the end of each measure are entirely too short in duration.
Labyrinth ZoneI'll mess with this one again eventually; I need to take out the goofy double-play of the bell notes at the start and make the entire thing (the bell notes I mean) echo.
Star Light ZoneThis one is kind of awkard, as you'll see when you hear the bridge. Still, it's an ok midi.
Scrap Brain ZoneThe original Sonic mechanical music. This midi is faithful to the original except for a few mistakes in the bridge.
Act FinishedI wish they had used this song more than just in the first two games. Oh well. I suppose this should actually go in the remix section though.
Special StageThis song is a little off, but I'm proud of it since I got really close to the original, and I wasn't even listening to the original in the first place.


Game Name: Sonic the Hedgehog 2
System: Sega Genesis
Genre: Action
Number of Players: 1, 2

Emerald Hill ZoneI did this midi a *long* time ago, but it sucked, so I redid it. I'll be able to redo a lot of these now since I downloaded GYM's from this game and ripped GYM's from Sonic 1, 3/K, and 3D Blast myself.
Chemical Plant ZoneI did this one a long time ago too, but that was actually a remix of one of Jeff Read's midis. I don't mess with other people's midis anymore; all of the ones on this page come from my own elbow grease (I think). Anyways, this one turned out pretty well.
Aquatic Ruin ZoneI just redid this one, and I've got to say, I'm pleased with the new version. It has its funky moments (the instrumentation isn't perfect), but it's okay overall. Better than the last one at least. The only thing it's missing is some flanging at the beginning, which I can't do without Cakewalk.
Oil Ocean ZoneAnother one I mixed from one of Jeff Read's midis quite some time ago. This time, it's all me, and it's all good too. Literally. The midi sounds a little bit laid back compared to the original (in Yamaha at least), but otherwise, it's near-perfect. By the way, if you haven't figured it out yet, I've been tending to use Yamaha a lot more than Wingroove, so be careful if you listen to some of my newer midis in Wingroove. I'm starting to do 3-point checks though, making sure my midis sound good in Wingroove, Yamaha, and FM synthesizers, so they should all turn out okay.
Sky Chase ZoneThe original. :)
This one doesn't have a lot of instruments or anything, so I was able to do it pretty quickly.


Game Name: Sonic the Hedgehog 3
System: Sega Genesis
Genre: Action
Number of Players: 1, 2

Carnival Night Act 1I did this quite a while ago, and as a result, it's messed up. Many of my older midis are messed up for various reasons; this one was because I attempted to do it without listening to the original. Except for the section before the loop though, this midi is still ok.
Carnival Night Act 2The above midi with a few sections cut out to match the song in question.
Ice Cap Act 1I had Sonic Jam in my Saturn and was listening to the original version of it in the Sound Test, so this midi turned out great compared to the original. And it was also easy to do as there were only two real sections in the song, even though they were different the second time around.
Ice Cap Act 2This time around, I had to do more than drop a few sections to make the second Act. I had to rearrange practically everything, and the song required a whole new drum section. This one took even more time to do than Act 1.
Competition MenuThis midi is uncomplete as I just recently (after doing the remix of the same tune below) realized that I left a whole section out. What's there is good enough.
CreditsI was quite disappointed when this midi wasn't included in the Sonic and Knuckles Collection for PC (they used the Japanese soundtrack, which is the American soundtrack with different songs for Carnival Night, Ice Cap, Launch Base, and the credits). So I decided to make my own. Disregarding the fact that I couldn't have a man scream in a short, high pitch like in the actual song, the midi turned out well.


Game Name: Sonic Adventure
System: Sega Dreamcast
Genre: Action/Adventure
Number of Players: 1

TORNADO ScrambleThe *new* Sky Chase. I've just done some small changes to this one; mostly in the main part, the strings, and the bass. Now it sounds much closer to the real thing.

Sonic Boom

Tidal Tempest PresentThis midi is uncomplete, but what I have of it is really good, surprisingly. Sonic CD and Mega CD tunes always give me trouble, as you'll see below.
Sonic Boom EndingAn ok midi, but the overdriven and distortion guitars are messed up. And it's something I don't think I can fix in midi. I also think it might just be Wingroove.


Game Name: Sonic CD
System: Sega CD
Genre: Action
Number of Players: 1

All midis in this section labeled with a (JP) are from the Japanese version of this game, which had a completely different soundtrack than the North American version. The "Past" remixes are the same in both sountracks, so you will never see a (JP next to one.
Tidal Tempest Bad FutureAn ok midi, but I wasn't very faithful to the original as this not only came from my head, but it got mixed in with the extended Sonic Boom version.
Wacky Workbench PresentI made a startlingly obvious mistake in this one (at least to me), but other than it, the midi's fine. Listen to the background guitars and you'll see what I mean. I can't believe I let something like that slip by!
Wacky Workbench Good Future (JP)Kind of massive, as in it'll blow your ears off if you're not prepared, but the midi is good. Not perfect though, but then again, none of my midis are perfect.
Wacky Workbench Bad FutureThis midi isn't perfect either, especially with the funky volume crescendos and decrescendos of the saxaphones, and the weird distortion guitar solo. Oh well. Maybe I'll get it right next time.
Wacky Workbench PastI tried to keep it as close to the original as possible, but once again, without headphones I was at a loss in multiple aspects. Even with that however, it turned out quite well.
Stardust Speedway PresentNot what I wanted in a midi, but it's good enough for now. I'll redo the one below before this one though.
Stardust Speedway Bad FutureIf you listen to this one, you can tell why it needs to be redone. Bad instrumentation and general mistakes to be fixed. But now that I think about it, it's not incredibly noticable.



Game Name: Sonic Drift
System: Sega Game Gear
Genre: Racing
Number of Players: 1, 2

Options MenuI originally only made this midi to play in the background of the Sonic Drift FAQ I made. For a half-hearted project, it turned out quite well though. I listened to the emulator version of the song, but I didn't have headphones, so I have no idea whether it even used stereo effects or not.


Game Name: Sonic Drift 2
System: Sega Game Gear
Genre: Racing
Number of Players: 1, 2

Options MenuI did this one from memory, so it's probably riddled with mistakes. Even so, it's a good midi. Short, but good.


Game Name: Sonic Jam
System: Sega Saturn
Genre: Action
Number of Players: 1, 2

Museum ThemeI didn't listen to the actual when I did this; I basically made my own midi of the original version (from Sonic 3 Data Select screen) and changed the instruments. So some of the stuff in here will need to be taken out and rearranged sooner or later.
Sonic WorldI did pretty well with this midi, but once again, I didn't have the almighty headphones when listening to it. I can't have headphones when I'm listening to it straight from the actual system though, so even if I had had them, I wouldn't have had anywhere to insert them.


Game Name: Sonic R
System: Sega Saturn
Genre: Racing
Number of Players: 1, 2

Resort IslandI'm not extremely proud of this midi in some aspects, and in others I am. Listen at your own risk; it's good, but it's not.
Resort Island: Instrumental VersionThe above midi with the saxes taken out. It's amazing how quickly I can do instrumental and Act 2 versions of songs, isn't it?
Radical CityI didn't try my hardest on this midi either, and much like the Resort Island, it's riddled with mistakes, but sounds good in certain sections. So once again, listen at your own risk.
Radical City: Instrumental VersionRule 1 of Midi Making: Taking out the lead won't always give you a great instrumental midi.


Game Name: Sonic 3D Blast
System: Sega Saturn
Genre: Action
Number of Players: 1

Rusty Ruin Act 2I've been wanting to do this midi for four years now, ever since I started making midis. Only now, however, have I been confident enough in my abilities to do it. And I managed to pull it off quite well in my opinion. Listenable in Wingroove, but due to the insane amount of XG effects, I recommend you listen to this with Yamaha SXG if you have it. If not, go to the home page of this site, click on the link to it in the intro paragraphs, and download it. Now. :)


Game Name: Sonic Triple Trouble
System: Sega Game Gear
Genre: Action
Number of Players: 1

Character Select ScreenThis midi was also only for background music of a FAQ, and it shows. This one was so bland and easy to make, it's not even worth a description.

Virtual Sonic

Return to the Toxic CavesThis midi isn't astounding at all, but it's just barely ok. I think it's so crappy because the majority of the original can't be dupilcated in midi, so at least I tried my best (not really actually).

Extra

Competition RemixRemixing tunes are quite fun to do, and these first two turned out better than I expected. This GM version is for General Midi sound cards (in other words, all sound cards).
Competition Remix: XG VersionThis is the version I like better, because using a Yamaha SXG wavetable emulator I downloaded, I can hear flanging effects. I changed the instrumentation around on this midi to account for XG sound cards better.
Elevator SonicA funky song I made after listening to the ending music of a level in Goldeneye for N64, where you end the level by walking in the elevator. Not really good, but you can listen if you absolutely want to.
Emerald PowerA composition I made based on the music that plays when you get a Chaos Emerald. It's ok, but it's sort of uninspired.
Green Hill Good FutureIf other Sonic games had different time zones, like Sonic CD, what would they sound like? This midi answers that question with Green Hill Zone from Sonic 1. Once I make about five of these types of midis, I'll make a whole new section on this page for it.
Hidden Palace RemixRemember on the Star Fox page where I said I love using the Corneria stereo effect in other midis? Here's a prime example. The entire background (which is slightly messed up by the way, so I'll fix it eventually) uses those constant stereo effects. The midi turned out great.

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